Attributes

Attributes can be leveled up to make players and animals stronger. As the player progresses through the game, they will gain experience by doing various things such as harvesting, crafting and hunting. When the player receives enough experience to level up, they will receive a point to be spent on their stats.

Health
Health is the representation of a player's current life value and if their health reaches 0, they are dead. When their health is at or below 30 HP, the player becomes injured and will move much slower. They will regenerate their health by eating cooked food or other consumables, or through natural regeneration in order to regain normal functionality. Being attacked, falling, drowning and extreme temperatures can lower their health.

Stamina
Stamina is the representation of how much energy the player has and actions such as jumping, running, swimming, harvesting resources and attacking will drain their stamina. Actions that consume stamina will also cause their food and water levels to drop more rapidly.

Oxygen
A measure of how long they can hold their breath while underwater and it also affects how fast they can move in the water. Submerging themselves in water will drain their oxygen over time and if the player runs out of oxygen, they will begin to suffocate and their health will be drained until they surface.

Food
The representation of how fed they currently are and they will gradually become more hungry over time, but actions that consume stamina will also drain their food. If the player becomes cold, they will become hungry faster and if their food reaches 0, they will starve, draining their health and gradually increasing torpidity. Food can be restored by eating food.